To be fair, it leaves a lot of good hints about it. You jump down there to talk to him and he's like "Hey, I made this jetpack, you can have it, but talking to you took a lot out of me, so I'm gonna die now, bye." When you're halfway through it, your old scientist friend gets teleported in front of you and falls down a pit. Still wouldn't be super fun by today's standards, but at least it wouldn't give you the feeling that the game actively hates you.Ĭave Story's secret (true) ending involves just not doing what the game tells you to.Īt about the halfway mark through the game, the shit hits the fan and most of the protagonists get teleported into a crazy death maze. Maybe put some side paths and hidden stuff in that you can only find if you're playing optimally (as in, if you have already played before and know exactly what to do) to make the replay more interesting. Then you'd get there, realize exactly what you're missing, and start over to speed back to the yeti. Like maybe when you get to the yeti just before that there's a sign showing someone throwing a pie at it, or an NPC that tells you yetis are allergic to blueberries and the pie was specifically a blueberry pie. Make it so the player can speedrun super quick once they know what they're doing, and make it super obvious what they needed when stuck. Like I get that older games had mechanics like that to pad out time, and it could have been a not terrible idea. The trial and error wouldn't be so bad if the game was built around that concept. Here is a video of some examples that was pretty good and includes my pie/yeti example, which is the first one shown: What are your favorite "moon logic" moments in video games, whether they be adventure puzzle games or anything else?Įdit: I started to go down a rabbit hole on this. If you eat the pie instead of something else, you're screwed. And there is also a point in the game where Graham gets hungry and you have to eat something. The real kicker is that if you ate the pie at any point and saved your game, you'd have wasted your time and have no way to advance since that was the only way to defeat the yeti. Thankfully, my dad had the solution book and, after looking it up and determining me and my brother could never guess the answer, he revealed that we had to throw a pie at the yeti. I don't remember all the details, but I think you had items in your inventory like sticks, stones and rope, that seem logical to try to get past the yeti, but none of them worked. I remember as a kid playing King's Quest V and there was this point where you, as Graham, had to get past a yeti.
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